Boxes and Arrows

Writing for Boxes and Arrows, devoted to the practice, innovation, and discussion of design; including graphic design, interaction design, information architecture and the design of business.

What I Learned From Television

Early TV programs often blurred the line between the program and the advertising… Today, advertising appears in programming in wildly different formats: from the form of product placement to a stand-alone format called infomercials. ...

From Data to Wisdom: An Interview with Paco Underhill

I think of knowledge as a pyramid. At the bottom of the pyramid is data; the next layer of the pyramid is information; the next layer of the pyramid is intelligence; and the top of the pyramid is wisdom. ...

The Line Between Clarity and Chaos: An Interview with Barry Schwartz

The problem used to be, ‘how do we get information out to people?’ That problem has now been solved in spades. Now the problem is, ‘how do we filter the information so that people can actually use it?’ ...

Lou Rosenfeld Eats his own Dog Food: Book Publishing as a Design Challenge

We implore our clients and employers to make use of UX methods to inform their design decisions; why should a publisher be any different? A publisher of UX books should eat its own dog food. ...

Dogmas Are Meant to be Broken: An Interview with Eric Reiss

At a university where robots were celebrated and MBAs were heroes, I studied technical writing and communication design, using the combination as a way to understand how to write and design for different audiences. Jargon-free text, clarity, and concision were the dogma of our days as technical writing students. Tech writing, as humdrum as it may be reputed, is rich with wildly helpful principles and guidelines. ...

Long Live the User (Persona): Talking with Steve Mulder

Whether you’re designing tax forms, toasters, or retirement accounts, taking time to describe who your users are and what they need can always be helpful for creating a product that will best serve them. ...

The Devil's in the Wireframes

Wireframes: At once a singular composition and a collaborative expression, communicating the vision of both an individual and a team. Their visual language must be detailed enough to be widely interpretable, yet particular to different audiences. As a result, wireframes can be stacked with an enormous amount of detail. Are we becoming victims of information pollution in our own wireframes? ...

An Interview with Elliott Malkin: Investigating Invisibles

Even if you’re trying to find one, the connections among Elliott Malkin’s body of work are hard to see. Part family history, part science project, part home-movie, his projects span genres that, initially, seem incidental. Yet many of his web-based projects—whether they investigate “butterfly vision” or install digital graffiti throughout lower Manhattan—are connected in one simple way: they all explore unofficial signals in public space. ...



Work

  • W.W.Norton & Company
  • Eye Magazine
  • Theme Magazine
  • Maryland Institute of College Art

About Liz

Danzico is part designer, part educator, and full-time dog owner. She traces the roots of her craft back to her parents. According to Liz, "Growing up at least a little information architect gave me an organizational advantage over my friends.” More